Hobbies & games · Integrated time planning
Did I get my money's worth from this game?
Divide purchase, DLC, and allocated subscription spend by effective playtime after idle and waiting time.
Method and interpretation
Cost per hour is only one perspective on value and cannot measure fun or satisfaction. Excluded time cannot exceed recorded time.
Why the result can vary
Platform tracking, concurrent running, subscription allocation, and future playtime all affect the result.
Example
A 69,800 purchase played for 82 active hours
Inputs: 69,800 total spend and 82 effective hours
Outcome: Current cost is about 851 per hour. Separately, 493 recorded minus 135 excluded leaves 358 effective hours.
Cautions
- Reflect refunds and actual transactions manually.
- This ratio is not financial advice or a replacement for your spending priorities.
Related calculators
Frequently asked questions
Why exclude AFK and menu time?
Platform runtime can include time you were not actively playing, so the calculator reports cost against the effective time you choose to keep.
How should I price a subscription game?
Allocate only the share you consider attributable to this game. Avoid assigning the full same monthly fee to every game.
Is a lower cost per hour always better?
No. It is a ratio of spend to time and does not judge fun, quality, or a memorable experience.
