Hobbies & games · Integrated time planning
Did I get my money's worth from this game?
Calculate a game's cost per hour from its purchase price, DLC, and subscription costs, excluding idle and waiting time from recorded playtime.
Start calculatingMethod and interpretation
Formula version 1.0.0 · Last reviewed 2026-09-15
Cost per hour is only one perspective on value and cannot measure fun or satisfaction. Excluded time cannot exceed recorded time.
Why the result can vary
Platform tracking, concurrent running, subscription allocation, and future playtime all affect the result.
Example
A KRW 69,800 game played for 82 active hours
Inputs: KRW 69,800 total spend and 82 hours of active playtime
Outcome: The cost is about KRW 851 per hour. Use the same currency for all spending inputs.
Cautions
- Reflect refunds and actual transactions manually.
- This ratio is not financial advice or a replacement for your spending priorities.
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Frequently asked questions
Why exclude AFK and menu time?
Platform runtime can include time you were not actively playing, so the calculator reports cost against the effective time you choose to keep.
How should I price a subscription game?
Allocate only the share of the subscription cost you attribute to this game. Avoid counting the full monthly fee again for every game.
Is a lower cost per hour always better?
No. It is a ratio of spend to time and does not judge fun, quality, or a memorable experience.
