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Hobbies & games · Integrated time planning

Did I get my money's worth from this game?

Calculate a game's cost per hour from its purchase price, DLC, and subscription costs, excluding idle and waiting time from recorded playtime.

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Calculator inputs and results

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Calculation goal

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Inputs and minute-based calculation

Play time is allocated across actual calendar dates; no external game-time database is used.

Calculation result$0.85

Method and interpretation

Formula version 1.0.0 · Last reviewed 2026-09-15

Cost per hour is only one perspective on value and cannot measure fun or satisfaction. Excluded time cannot exceed recorded time.

Effective playtime = recorded time − idle, menu, and matchmaking wait. Current cost per hour = total spend ÷ effective time; an expected final time gives the same metric at completion.

Why the result can vary

Platform tracking, concurrent running, subscription allocation, and future playtime all affect the result.

Example

A KRW 69,800 game played for 82 active hours

Inputs: KRW 69,800 total spend and 82 hours of active playtime

Outcome: The cost is about KRW 851 per hour. Use the same currency for all spending inputs.

Cautions

  • Reflect refunds and actual transactions manually.
  • This ratio is not financial advice or a replacement for your spending priorities.

Frequently asked questions

Why exclude AFK and menu time?

Platform runtime can include time you were not actively playing, so the calculator reports cost against the effective time you choose to keep.

How should I price a subscription game?

Allocate only the share of the subscription cost you attribute to this game. Avoid counting the full monthly fee again for every game.

Is a lower cost per hour always better?

No. It is a ratio of spend to time and does not judge fun, quality, or a memorable experience.

Game cost per hour calculator guide

Compare purchase, DLC, and subscription costs with active playtime to calculate the current cost per hour and the effect of playing longer.

  • Enter all costs in one currency and decide how to allocate any subscription shared across several games.
  • Subtract idle, menu, and matchmaking time from recorded hours to compare active playtime.

Guide updated