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Mouse sensitivity converter between games

Move your sensitivity to another game and find the setting to apply it. Compare measured turn distances and adjust your sensitivity.

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Formula version 1.5.0 · Last reviewed 2026-11-05

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Calculator inputs and results

Games and sensitivity

Quick picks

Enter the mouse sensitivity number shown in your game settings.

Where do I find my current sensitivity?

Settings → General → Mouse

Sensitivity: Aim

This value is not a scoped or ADS sensitivity multiplier.

DPI settings (optional)

Leave this blank if your DPI stays the same. Enter it to see how far your mouse moves for one full turn.

Converted sensitivity

Choose your games, enter your sensitivity, then select ‘Convert’.

Conversion basis and supported games (23)

Calculates a match for horizontal cm/360. Games whose turn rate depends on FOV require it as an input. Scope/ADS sensitivity, acceleration, and custom rotation multipliers are separate. We have not personally measured every current game in-game.

Profiles were cross-checked against the references below. Games with conflicting data or unresolved conditions are paused. Reviewed: 2026-11-05

Aimlabs · KovaaK’s · Aiming.Pro

  • VALORANT
  • Counter-Strike 2 (CS2)
  • Apex Legends
  • Overwatch 2
  • Fortnite
  • PUBG: BATTLEGROUNDS
  • Rainbow Six Siege
  • Minecraft: Java Edition
  • Call of Duty: Modern Warfare (2019)
  • Call of Duty: Vanguard
  • Call of Duty: Black Ops 4
  • Call of Duty: WWII
  • Destiny 2
  • Rust
  • Halo Infinite
  • Halo MCC (Reach / CE / H2A / Halo 4)
  • Titanfall 2
  • Garry's Mod
  • Quake Champions
  • BattleBit Remastered
  • THE FINALS (Under review)
  • Aimlabs
  • Deep Rock Galactic (Under review)
  • Insurgency: Sandstorm
  • Cyberpunk 2077
  • 7 Days to Die (Under review)
  • Squad (Under review)
  • ARK: Survival Evolved (Under review)
  • Roblox: Arsenal (Under review)
  • Roblox: Phantom Forces (Under review)

Formula and assumptions

Apply the result to the target setting named by the converter. Minecraft Java's precise result is the mouseSensitivity value in options.txt; its displayed percentage is only a reference. FOV and additional multipliers must match your actual settings. Rounding to a game's accepted value can change turn distance, so check the theoretical match and any applied difference together.

The source profile converts sensitivity into horizontal rotation per mouse count. The target profile finds a setting for that rotation using a linear, exponential or cubic relationship. DPI changes, required FOV, Rainbow Six Siege's configuration multiplier and Halo Infinite's horizontal scale are reflected in the entered settings. The reference is physical mouse travel for one full horizontal hipfire turn (cm/360).

Why the result can vary

Results use the reviewed game profiles and entered settings. They are not measurements from running every current game version. Scoped aiming, mouse acceleration, custom multipliers and game updates can affect the result. Matching horizontal turn distance does not guarantee the same visual feel. Games whose profiles need further verification are marked as under review and do not produce a conversion.

Example

Moving VALORANT sensitivity 0.35 to CS2

Inputs: Select VALORANT as the source, enter sensitivity 0.35 and choose CS2 as the target. Keep the same mouse DPI.

Outcome: The CS2 sensitivity is approximately 1.113636. Copy the result and apply the decimal precision supported by the game. This example preserves physical turn distance.

Cautions

  • Uses horizontal hipfire sensitivity, separate from scoped or zoom settings.
  • Required FOV and additional multipliers must match your game settings. Mouse acceleration is not modeled.
  • Rounding to a game's accepted precision can introduce a difference. Check the distance for a full turn after applying the setting.

Frequently asked questions

Do I need to know my mouse DPI?

No. If DPI stays unchanged, its value is not needed to convert sensitivity. Enter old and new DPI only when you change it. Games that require FOV will ask for it separately.

Where do I enter the result?

Below the result, find the target game's settings location and sensitivity field. Expand ‘Steps and things to check’ for game-specific instructions. Do not copy the value directly into a separate scope or zoom sensitivity field.

Will aiming feel exactly the same?

The goal is matching horizontal hipfire turn distance. Game settings and additional multipliers must match the conversion conditions. Field of view and zoom behavior can still change how the movement looks and feels.

Which games are supported?

The converter calculates 23 profiles, including VALORANT, CS2, Overwatch 2, Apex Legends, PUBG, Fortnite, Rainbow Six Siege and Minecraft Java Edition. 7 Days to Die, Deep Rock Galactic, ARK, Squad, THE FINALS, Roblox Arsenal and Phantom Forces are temporarily unavailable while their units or conditions are checked. Call of Duty profiles apply only to the listed titles.

Why does the converter ask for field of view (FOV)?

PUBG, Rust and Call of Duty: WWII need FOV for sensitivity conversion. Enter the FOV number shown in that game's settings. Substituting another game's FOV or an assumed default can change the resulting turn distance.

How do I handle separate Rainbow Six Siege and Halo Infinite multipliers?

Enter MouseSensitivityMultiplierUnit from Rainbow Six Siege's GameSettings.ini or Sensitivity Scale (Horizontal) from Halo Infinite. Choose a default only after confirming that your game still uses it. If the game only applies a rounded value, such as R6's integer slider setting, its distance can differ from the theoretical match.

How can I check the match in the actual games?

Open ‘Measure, check and adjust’. Measure one horizontal turn in each game in cm and enter the target game's actually applied sensitivity. The tool compares distances and suggests an adjustment by multiplying current rotation by measured target distance / reference distance, then converting back through the game's sensitivity curve. Keep DPI, FOV and horizontal multipliers fixed, with acceleration and smoothing off. Apply the adjustment and measure again; physical measurements have uncertainty.

Do Fortnite and Minecraft use different input units?

For Fortnite, enter 8 when X-axis sensitivity is 8%. For Minecraft Java, enter the exact mouseSensitivity value stored in options.txt, from 0 to 1. Java's in-game percentage truncates the internal value, so two settings showing 100% can differ. Do not apply this Java profile to Bedrock Edition.

Which Aimlabs and Halo MCC settings does this cover?

Aimlabs means the default Aimlabs sensitivity profile inside the trainer. If you selected another game's profile, choose that game here instead. Halo MCC covers the reviewed ordinary mouse settings for Reach, CE, Halo 2 Anniversary and Halo 4; do not assume other included titles, vehicles or zoom settings share this profile.

Why is my game not listed?

Only games with reviewed rotation profiles are supported. The converter does not guess coefficients for unlisted games.

Do I need an account or saved settings?

No account is required. Enter the sensitivity you already use, convert it and copy the result into your game.

Mouse sensitivity converter between games guide

Convert the sensitivity you already use into another game's setting, matching the angle turned for the same physical mouse movement in normal view.

  • Select the current game, its sensitivity and the target game. No DPI value is needed when it stays unchanged.
  • Enter old and new DPI only for a DPI change. Apply the result to normal camera sensitivity, separate from scope or zoom settings.

Guide updated